So, type in "NUCLEAR BOMB" and it's going to frown at you, offer you less rewards.
But do them using words or solutions that the game deems over-obvious or repetitive, and it will affect your Reputation score. As a superhero in a superheroic world, you need to build up your rep by doing good deeds. Unmasked attempts to deal with this more directly, with a Reputation system. In a few of the incarnations, the puzzles have been as good as your imagination has let them. One of the largest problems Scribblenauts has always faced has been the ease with which many problems can be overcome, when you give the player absolute freedom. However, at the same time a lot has been done to try to make how you approach the game improve too. With a tighter grip on purpose, reasonable responses not being programmed for starts to grate a little. The issue this time out, in this DC world, is that failed solutions feel more starkly awkward. ("nonexistent" resulted in a Reputation dent, reasonably enough.) I eventually sent them all off into a wormhole. Even switching them from the named "angry elemental" to a "happy elemental" made no difference. Why, when being attacked by elementals and not allowed to create weapons, would giving one of them the adjective "pacifist" not stop them? Indeed, "theoretical" only made one of them greyed out, but still fighting me. Things not appearing in their database always feels like you've been let down, while things that absolutely should work failing always shows the cracks. So if you want to make a "TWEETING BACTERIA", a green blob emitting bird noises is yours to place in the world.īut then again the aspect that spoils them all is as present as ever. The lunatic joy of Scribblenauts remains, of course - that attempt to see just how mad a thing you can create, and how the world will react to it. It's definitely not just a bolt on - this game is DC through and through. You can spawn them in the world whenever you like, and a great deal show up during challenges. There's a database within the game, containing the most obscure heroes and villains imaginable, and all variants of each better known name, each individually drawn and correctly powered. When I say every DC character is here, I think I mean it. The DC inclusion is pretty comprehensive, too. Presented as a pre-school game, but requiring sophisticated reading abilities, quick reflexes, and letting you run around killing everyone with machetes. (Admittedly in a very cute, non-bleedy way.) Getting congratulated by uber-fascist Batman for doing so only further underlines the game's confusing focus. Yet again this is a Scribblenauts game with an introduction that appears to be aimed at toddlers (I say this not disparagingly - it looks like something that might be on Cbeebies), leading into a game where the correct solution for one of the first puzzles could be to equip Maxwell with a knife and have him stab an enemy to death. Putting Maxwell in the world of DC comics, and thus inevitably into Gotham City (as well as Metropolis, Oa, etc), makes for an odd contrast of the game's inevitably child-like presentation, and what actually takes place. It is, in essence, the scattered, open-world of Unlimited, but much more themed. So Max and his sister Lily must fight crime, rescue the in danger, and help rabbits escape stampeding bulls in order to defeat him. That pesky clone is teaming up with famous DC baddies, attempting to steal Starites for nefarious purposes. This is most similar to last year's Scribblenauts Unlimited, but with some attempts to work in consequential stories featuring familiar DC heroes and Max's nemesis, Doppelganger.
Unmasked marks the first attempt to take this beyond a series of loosely themed puzzles, into a properly narrative game. The very first release, on DS, missed that mark entirely, but ever since developers 5th Cell have been better applying the sheer magic of a game in which you can create anything.
Scribblenauts has always been an incredible concept in search of a game that can usefully contain it.
How does the format hold up in such a strange place? Here's wot I think: This latest version - out on Steam now for a sizeable £27 - comes with a massive DC tie-in, pitting the kid hero alongside the biggest (and smallest) names in the comic universe. The adventures of Maxwell, and his notepad on which anything written comes to life, have proven quite the lucrative run of games for 5th Cell.